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Old Oct 21, 2006, 06:01 PM // 18:01   #21
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awesome. got a video?
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Old Oct 21, 2006, 10:13 PM // 22:13   #22
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8k without morale boost too cool
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Old Oct 21, 2006, 10:30 PM // 22:30   #23
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This is a pretty cool challenge..

I'll give whoever first gets to 15k all my ingame money.

Remember that shrines can give you +1 bonus.. and you have 20% of +1.. So max attribute is 18.
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Old Oct 22, 2006, 02:57 AM // 02:57   #24
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ele and necro can have 20 attribs
awaken the blood, elemental power
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Old Oct 22, 2006, 07:55 AM // 07:55   #25
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Quote:
Originally Posted by skretth
ele and necro can have 20 attribs
awaken the blood, elemental power
i'm guessing the bonus health for demonic flesh at 20 would be less than the bonus from endure and defy so i'm still going with the warrior primary and necro 2nd...which could get you at least 14 with awaken.

that's what daijdjan's screeny shows too with apparently an ele 2ndary. i was thinking about doing the ele 2nd for all the conjures but i'm thinking necro because of demonic flesh with awaken the blood so like...

1. endure (+314HP @ 16 Strength) 2. defy (also 314HP) 3. awaken the blood 4. demonic flesh (+200HP @ 15 Blood) 5. dark bond 6. dark aura 7. death nova 8. verata's aura

with 16 in strength and 12 in blood...those are the most convenient and longest lasting enchants for necro i think. not to say that getting the adrenaline to defy pain is convenient or long lasting.

and i'm not very shrine-buff savvy (saavy?) so are there shrines with a +1 to all skills or just the ones that are like...+1 to fire magic or something?

i'm also guessing symbiosis @ 17 is 166 HP since 15 is 150 HP and 16 is 158 HP. it doesn't seem the axe in denravi still has a health bonus (did that change when they changed the sword from +5 energy? right now the axe is 15 while enchanted. i never really paid attention to it before so i don't remember it.

if someone has that axe with a fort mod that would be 695 base with gear and health? that's 1523 HP alone + the 996 from the 6 enchants with symbiosis (17 beast mastery) would be 2519.

any ideas on economical builds for the other group members? and what exactly is the shrine option here? how many attributes can we boost?

the only ones that i can think of that would affect the health added per skill would be beast mastery (+158 symbiosis @ 16), strength (+314 each @ 16), blood (200 after awaken and with a shrine bonus), protection (+211 vital blessing @ 16) and communing (+184 from vital weapon @ 16).
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Old Oct 22, 2006, 08:03 AM // 08:03   #26
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What's even cooler than having 10k HP, is bringing Infuse Health on the person with the HP, and getting them to Infuse someone, you heal for HUGE amounts, it's great fun.
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Old Oct 22, 2006, 09:28 AM // 09:28   #27
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I thought there have already been countless other threads created about this...either that or trying to get the highest armor possible..
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Old Oct 23, 2006, 12:51 AM // 00:51   #28
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Try Urgoz. 12 People. pwnage anyone?
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